Latest Issues

Search TWST Online

Search by ticker:
or Sector:
Search by keyword:

Subscribe to TWST

The Wall Stree Transcript is a completely unique resource for investors and business researchers. Thousands of in-depth interviews with CEOs, Industry Analysts and Professional Money Managers going back 10 years.

To obtain a copy of a TWST issue/report order online or call (212) 952-7433 .

SUBSCRIBE

Article Excerpt:

Analyst Interview Excerpt
GAMING SUPPLY COMPANIES: DAVID BAIN - MERRIMAN CURHAN FORD & CO


Full article published: 7/25/2005


For Subscribers

Get this article online now!

Order just this article
TWST: David, give us an idea of what you're covering in the gaming space.
Mr. Bain: For the most part, given some of the long-term fundamentals at hand, we're focusing in on the suppliers but we don't lose sight of the casino operator stocks by any means. That said, we do have a bent right now to about 75% suppliers with the rest being casino plays due to our overall thesis for gaming suppliers.

TWST: And that thesis is?
Mr. Bain: There are a couple of different major themes that we believe should drive supplier growth. One is forthcoming disruptive technology that should allow for an acceleration of the replacement cycle of gaming equipment over the next couple of years, and another is general gaming expansion across the globe.

TWST: Let's start with the disruptive technology.
Mr. Bain: Several years back, ticket in/ticket out solutions on slot machines began to proliferate as a cashless wagering technology that required most casinos to replace their entire floors to be able to handle the technology. During this transition, we experienced a faster replacement cycle for games. At the ticket in/ticket out replacement height, about 20% of games were being replaced per year. Now we are back down to about a 12%-14% replacement cycle. But during that time of 20% replacement per year, we saw heightened multiples and significant earnings growth in the supplier sector. While TITO certainly provided disruptive technology that led to an increase in supplier earnings, we think that the next one could even be a bigger cash cow for suppliers and that's downloadable games. We think downloadable gaming will come to fruition in the next year to two years, a slow ramp but with possible acceleration further out. There are obviously some key approvals that need to take place in some gaming jurisdictions, but what makes it so compelling are the financial models being discussed with regard to downloadable gaming. For the most part, you're going to need new hardware and there's going to be a need for a constant stream of software. That should lead to more recurring revenue and higher margins for the suppliers as well as one-time equipment sales, so as downloadable games become more of a viable option for casinos, we think it's going to benefit the suppliers the most. It will obviously benefit the casinos as well in that they can play to a different demographic at different times of day and theoretically increase the win per day per unit on their slot machines, depending on which games they choose to run at the time. The other reason we like the suppliers is generic gaming expansion, which leads to increased markets for vendors to sell into. We think it's a timing issue. It's a science of predicting when and not if expansion will accelerate domestically and abroad. Gaming is becoming a form of entertainment rather than a vice. For instance, we often cite stats from the American Gaming Association. The AGA says that the overall acceptability of gaming has remained high over the past five years. In fact, one survey they did showed that 80% of adults believe that it's an acceptable form of entertainment for themselves or others. The rest of our excitement and belief in the long-term expansion fundamentals comes by way of actual ongoing physical gaming expansion legislation. Again, that's a question of timing but the fundamentals are in place. What I look to are different governments seeking to fill budgetary coffers to carry out other non-gaming initiatives such as education. In essence, the expansion of gaming is like an indirect tax mechanism on consumers. We have done several studies on the history of expansion and it shows some trends that should benefit the supplier space for several years. In the US, you started with the approval of gaming in Nevada in the 1930s. Then you had New Jersey approve gaming 40 years later. There was another lull but by the early 1990s, several states began to institute commercial gaming in riverboat markets like Colorado, Illinois, Indiana, Louisiana and so forth. This really began to kick things off. From there, we saw tribal gaming begin to take hold in the late 1990s. It really began to accelerate as governments began to see the expansion of gaming as a way to increase budgetary coffers to complete their political initiatives. Just recently we've seen the advent of what are called racinos or slot machines at race tracks. The expansion of gaming devices in different jurisdictions and venues has a direct impact on the earnings of gaming suppliers. We think that the United States could have some room to grow in terms of charities, lotteries, casino expansions and some new markets, but we also note what's happening on the international stage. Other countries are beginning to take notice of what the US has done, which is really still the pulse of gaming. We think the international stage carries huge potential for the future of suppliers, and it's just now beginning.

 

Tickers included in this excerpt: AGI, CNTY, HET, IGT, MGAM, MGM, O, PENN, PGIC, SGMS, SHFL, WMS, WPTE, WYNN

 

TWST Newsletter
Fill out your e-mail address
to receive our newsletter!

 

For more information call (212) 952 7433. The Wall Street Transcript does not endorse any of the comments made by interviewees, and does not make stock recommendations.