Mr. Pachter: I think we are going to see about 10% software sales growth this year. I think that publishers are likely to be far more conservative than that because I think we all were caught off guard by the decline this year. So I think you'll see people talk about flattish or positive 2% or 3% growth in 2010. But we're very much set up for 10% growth. We have very easy comparisons year-over-year, so the software sales decline of probably 11% in 2009 makes it easy to grow next year. Hardware unit sales are down double digits in 2009. And so again, it is set up for pretty easy comparison because hardware units tend to have been generally at about flat sales every year. The hardware business is managed so that sales are flat every year; typically you'll see console prices drop enough to keep consumers buying about the same number of consoles each year. We were just too high-priced on the PS3 and the 360 for a couple of years, and the Wii was apparently too low-priced. They all seem to be priced about right now. So we're coming off an easy comparison; flat hardware growth should be pretty easy to attain, and software growth tends to be several percentage points higher than whatever hardware does. So this past year hardware, being down 14% instead of being flat, contributed at least four or five percentage points to the decline overall in software sales. If we revert back to flat hardware sales, we ought to get up about 4% or 5% for software. And then the third thing that really is a big driver is that music sales just dropped off a cliff in 2009. And although I don't expect them to grow again in 2010, they present a much less formidable obstacle for growth. The overall music genre was $1 billion in the U.S. in 2007 and $1.65 billion in 2008, and it looks to me like it will end 2009 at about $850 million. So we are going to be down $800 million year-over-year from 2008 to 2009. That $850 million is not going to drop to zero next year. We will not be down another $800 million; we'll probably be down another $100 million or $200 million, so the impact of decline in music is far less important and has far less of an impact than we saw last year. So when you put all those things together - easy comparisons for software, easy comparisons for hardware and a lack of further giant declines in music - you end up with software sales growth. What I'm especially confident about is the first half of the year. January will be tough, but the beginning of February it gets better and in March it gets easy. We have an amazing lineup of games. We have at least 21 games that I can count in the first six months of 2010 that will be million-unit sellers; the norm is about 15, so we have a really nice lineup of million-unit sellers. Last year in the first half there were only about seven. So if you triple what we had last year, we ought to get software sales growth from that driven by the hardcore gamers. These aren't games like "Mario Kart" or "Wii Fit," these are games like "God of War" and "Gran Turismo" and "BioShock." They are games that hardcore gamers are going to buy, and I think that's going to drive software sales really dramatically. Again, January remains tough just because it kind of tracks December. In February it starts getting really good, and in March it gets great.
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