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Agenda
8:00 am
Registration, Networking & Continental Breakfast
8:20 am
Welcome and Opening Remarks
8:30 am
Insiders Reflect on the Direction of Video Gaming
Relative attraction of different platforms
Costs of licensing
What is the je ne sais quoi of making a successful game?
Programmer burn-out
Whats next in technology?
Massively Multiplayer Online Games
Moderator: Dan Hart, VP Online Games, Strategy
& Operations, MTV Networks
Panelists: Heather
Chaplin, Co-author, Smartbomb
Ralph Rivera, AOL Games
Daniel Prigg, Senior Manager Developer
Relations, RealNetworks
Mike Yuen, Senior Director, Gaming Group, QUALCOMM Internet
Services
9:15 am
Considerations for Investing in the Video Game Economy
Growth drivers
Worldwide potential
Impact of WalMart
Soaring costs of production
Successful business models
The commercial potential of serious games
Hits driven business. Impact on revenue and earnings consistency. Winner take all.
Factoring in product slippage
Inventory risks and royalty responsibilities associated with producing games for consoles
Subscription models
Moderator: Michael Goodman, Senior Analyst - Media
& Entertainment Strategies, Yankee Group
Panelists: David Higley, Managing Director, UBS
Investment Bank
Chip Meakem, General Partner, Kodiak Venture Partners
Thomas S. Kurz, Chairman & CFO, Themis Group Inc.
10:00 am
Networking Break
10:30 am
The Impact of Hollywood on Video Games
In-licensing from Hollywood
Taking video games to the silver screen
Hollywoods appetite for acquiring game developers
Payment of residuals
Impact of unionization
Parallels to the Hollywood and music business models
Moderator: Mark Friedler, CEO, GameDaily
Panelists: Ed Dille, President, Fog Studios
Germaine Gioia, VP Licensing, THQ
Sandi Isaacs, VP - Interactive, Viacom Consumer Products
Aaron Ruby, Co-author, Smartbomb
11:15 am
Wireless Gaming and Multimedia
Which games are appropriate?
Carriers limiting number of publishers
Diversity of platforms (open and closed)
U.S. growing other channels
Increasing numbers of 3G rendered and multiplayer games
Systems compatibility
Graphics and memory limitations / advances
Reasonable development costs
Advertisers subsidizing data costs for phone gaming
Moderator: Donald Wisniewski, SVP, Superscape
Publishing
Panelists: Eric Albert, Vice-President, Gameloft
Stephen Fischer, Director,
Entertainment Licensing,
Infospace, Inc.
Ken Ruck,
General Manager of Downloadable Content and Product Development,
Virgin
Mobile
12:00 pm
Lunch
1:15 pm
Casual Games
Production costs and price points
Adaptability to mobile platforms
Techniques for maximizing stickiness
Distribution and Partnering models
Moderator: Rich
Tullo, Special Situations Analyst, The Wall Street Transcript
Panelists: Shaul Olmert, Senior Director of Strategy
and Business Development, Nickelodeon
Eric Zimmerman, Co-Founder & CEO, GameLab
Joshua Howard, Lead Program Manager - MSN Games, Microsoft
Corporation
2:00 pm
Overview of Machinima
Learn about the business
ramifications of creating movies out of video games.
Discover how video game characters become transformed into movie
stars. Other issues to be addressed include cost of
machinima production, showcasing of products and intellectual
property concerns.
Speaker: Paul
Marino, Executive Director, Academy of Machinima Arts &
Sciences
2:30 pm
Advergaming / In-Game Advertising
Strategies for maximizing impact of advertising dollars
Negotiating revenue sharing arrangements
Obtaining personal information from gamers
Drawing the line between editorial and advertising
Compilation and verification of metrics
Appropriate product placement
Integrating scoring/points mechanisms
Moderator: David Berkowitz, Columnist, Mediapost
Panelists: Brandon Berger, OgilvyOne
Alan Behr, Head of Electronic Entertainment Practice Group, Alston & Bird
Robb Lewis, Senior Director of Product Management and Marketing,
Macrovision
Trymedia Game Division
Scott Karambis, Senior Vice President & Director of Brand
Planning, Mullen
Alison Lange,
Senior Director of Marketing, Massive Incorporated
3:15 pm
Networking Break
3:30 pm
Video Games Converging with Comic Books
Developing properties and characters that appeal
to comic book readers and video gamers
Character licensing
Licensing video games to comic book publishers
Graphic novels
Intellectual property issues
Moderator: David
Wanetick, Managing Director, The Wall Street Transcript
Panelists: Mitch Cutler, Owner, St. Marks Comics
Chris Charla, Executive Producer of Development, Foundation 9 Entertainment
Bill Jemas, CEO, 360ep
4:15 pm
Legal Issues Impacting Video Games
Rights in connection with massively multiplayer
online games
Rights licensure between interactive and linear media
Game franchises
Fair use issues
Intellectual property issues
Best practices for licensing
Regulation of violence and sexual content
Cross-collateralization royalties from games on multiple platforms
Moderator: Rich
Tullo, Special Situations Analyst, The Wall Street Transcript
Panelists: Po Yi, Senior Associate, Loeb & Loeb LLP
Jeffrey D. Neuburger, Partner, Brown Raysman Millstein Felder & Steiner LLP
Linda Goldstein, Partner/Chair of Advertising & Media Group,
Manatt, Phelps & Phillips
5:00 pm
Adjournment & Cocktail Reception
*Agenda subject to change
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